Artwork for Videojogos 2020. A square pixelated egg featuring the title of the conference and animated year

ATTENTION (online change)

Videojogos 2020 conference will maintain the dates 26-28 November. However, due to the pandemic context activities will be conducted online with few exceptions for local events. The conference will be hosted by the Polytechnic Institute of Bragança - EsACT in Mirandela, Portugal.

ATTENTION (extended dates)

Videojogos 2020 chairs received a significant number of requests for submission deadline extension. As such, we are happy to extend all submissions until 02 October 2020! Communication of acceptance will be on 30 October. Final revised submissions on 13 November. Follow us on Instagram for updates.

extended date
all submissions

A dozen pixeleggs...

26-28 November 2020

Videojogos 2020 will be the 12th International Conference on Videogame Sciences and Arts.

It is a joint organization between the School of Public Management, Communication and Tourism – Polytechnic Institute of Bragança (EsACT – IPB) and the Portuguese Society of Videogames Sciences (SPCV).

As in previous editions, this conference will gather researchers, professionals in the extended area of videogames, teachers and students in a forum to discuss videogame related topics and their impact on various aspects such as society, health, heritage, economy or education. The goal is to promote the exchange of ideas, share experiences and results in the areas of interest, through presentations, workshops, interactive demos and panels.

Topics

We welcome long and short papers, posters, interactive demos and workshops. All presenting new scientific results, innovative technologies, best practices, or improvements to existing techniques and approaches in the multidisciplinary research field of Games Research.

Suggested topics for contributions. Other topics may be included:

Accessibility | Aesthetics | Audio | Art Games | Critical Games | Criticism | Design | Development

Games and Creativity | Gaming Culture | Gamification | Gaming and Performance | Game Studies | Game-based Learning

Hybrid Games | Methodology | Narrative | Non-Digital Games | Pervasive Games | Serious Games | Speculative Games

Transmedia | Technology | VR / MR / AR

Submission

All Papers (short or full) selected for international publication should be submitted in English. We will select the 40% best research papers, peer-reviewed and ranked on the basis of originality, relevance of the results and presentation quality, to be published with our annual Springer proceedings volume. A second batch of papers, to be selected based on originality and promising value of the work being developed, will be selected for a works-in-progress volume to be published by SPCV. Accepted papers will require that at least one representative registers in the conference to present the work.

Submissions of Full and Short Papers should follow the Springer Communications in Computer and Information Science (CCIS) format (see "Information for Authors of Springer Computer Science Proceedings"). Use the Microsoft Word template for Mac or for PC. Add to your final submission the Consent to Publish.

[Full papers: 12 – 15 pp. | Short papers: 6 – 8 pp.]

Paper submission

Posters offer the opportunity for presenters to share their work through a quick introduction to the conference audience, followed by one-on-one discussions. Each submission should be 1-2 pages A0 in length, in portrait orientation (vertical). Posters text should be in English. The poster design and elements (figures and text) should be readable from a distance of 2 meters. Posters will be displayed throughout the conference duration. Accepted posters will require that at least one representative registers in the conference to present the poster. The submission should be done in PDF format, based on the (poster template). Add to your final submission the Consent to Publish.

[Posters: 1 – 2 pp. A0 (vertical)]

Poster submission

We welcome the submission of innovative Interactive Demos within the areas of interest covered by the conference. Interactive proposals should be in English. Proposals should provide a clear description of the work (1000–1200 words) and a URL (e.g. WeTransfer, Google Drive, etc...) for access to relevant media assets. Interactive demos will be displayed throughout the conference duration, for which they should be accompanied by technical requirements information. Accepted interactive demos will require that at least one representative registers in the conference to present the work. The submission should be done in PDF format, based on the template provided (interactive template). Add to your final submission the Consent to Publish.

[Interactive: 1000 – 1200 words]

Interactive submission

Authors may also propose Workshops within the areas of interest covered by the conference. Proposals should be in English and provide a clear description of the work to be conducted (1000-1200 words), technical requirements information and, whenever needed, a URL (e.g. WeTransfer, Google Drive, etc...) for access to relevant media assets. Accepted workshops will require that at least one representative registers in the conference to conduct the activities. The submission should be done in PDF format, based on the template provided (workshop template). Add to your final submission the Consent to Publish.

[Workshop: 1000 – 1200 words description]

Workshop submission


Authors and their affiliation, or associate institutions, must be omitted for all categories in initial submissions. Revisions will be double-blind.

Publication

Proceedings of the top 40% rated papers will be published by Springer in their Communications in Computer and Information Science series as a Post-conference volume.

The Communications in Computer and Information Science is a book proceedings series by Springer and Indexed by SCOPUS, SCImago, and ISI Proceedings. More info

CCIS (Communications
              in Computer and Information Science) logo Springer logo

The remaining selected papers, selected posters, interactive demos and workshops will be published in a Proceedings Book (with ISBN) edited by SPCV.

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Important Dates

All Submissions

Submissions: 7 September 2 October

Author notification of the review: 9 October 30 October

Print-ready version: 16 October 13 November

VJ2020

Pre-conference workshops: 26 November

Conference: 27 to 28 November

Keynotes Speakers

Speakers will be presenting locally at EsACT-IPB with live streaming for all online participants.

Oscar García Pañella

Oscar García Pañella directs the Videogame Degree at ENTI-UB Barcelona, the online Gamification & Transmedia Storytelling Master Program for the IEB School and co-directs the Serious Games for Health & Sport initiative (ENTI-UB and the Harvard Medical School). In addition to that, Oscar García Pañella works as a senior Gamification consultant for Cookie Box, as a way to bring the fields of Transmedia and Dramanagement to the Human Resources Departments.

“Seeking presence through virtuality – applying gamification to support the memorable experiences we deserve”

We are still confined. Both physically and mentally, one or another or both depending on our specific context. And we are human beings and thus with the need of social interaction, fantasy experimentation, true storytelling and memorable challenges. We people love to explore, socialise, communicate, share, help, achieve... and we need to feel engaged while doing so. Even more if using virtual devices for the majority of our communications. And because we are the users, we should be at the centre of any design. Therefore, is there a science that can help us all to achieve the correct creation of valuable remote and/or hybrid experiences? Can we learn to design in a way that extracts the best opportunities from our current situation by allowing us to keep our networking alive while maintaining rigor and guaranteeing fun (and seriousness)? How can we expect to adapt ourselves to the "new" transmedia means available if not designing from both the experiential and memorable views? Welcome to the playing realms of motivational design and gamification!

Portrait of Oscar Garcia Pañella, keynote speaker
Rui Craveirinha

Rui Craveirinha is Games User Researcher at Player Research, getting all manner of insight on how players play their videogames. He has a PhD in Information Sciences and Technology (specialized in Human-Computer Interaction) and a great passion for videogame design, research and development. His past research covers, mostly, game design studies and development of new tools for video game development.

“The Art of Play”

What are video games? Why do we play them? What makes them feel so special to play? Is it - as everyone so fervently believes - that they’re art? What even is art, anyway? Legend has it that I was born with a famicom controller… father tells me the cable served as the umbilical cord. It’s thus no surprise that I spent most of my waking life feverishly musing on these deep questions, whether I was criticizing games for IGN or teaching Game Design at the University. In this talk I will take you on a journey of the personal and the universal, retelling three distinct Histories: the History of (Video) Games, from Chess to The Last of Us Part II; the History of Aesthetics, from Plato to Dickie; and my own personal history, from playing famicom to analysing players experience at Player Research. Together, these stories will intertwine in a way that might just answer all those questions. My answers can surprise, provoke, and on the rarest of occasions, may even provide true insight. By the end, I hope to have at least convinced you of why video games are a wondrous medium which state of the art theories and tools often downplay in terms of their sheer complexity, novelty… and beauty.

Portrait of Oscar Garcia Pañella, keynote speaker
Registration

Early Registration ends 06 November

Full registration: 40€ (early) / 50€ (late)

[One author per paper]

Poster / Interactive / Workshop registration: 15€ (early) / 20€ (late)

[One author per submission]

Reduced Registration: 5€

[Regular participants, non-authors and co-authors]

Social Program: To be announced

Registration Form

Program

Pre-conference workshops

Lunch

Pre-conference workshops

Registration

Keynote (local with streaming)

Coffee break

Papers session

Lunch

Poster session

Coffee break

Papers session

Interactive session

SPCV Assembly

Conference Dinner

Registration

Keynote (local with streaming)

Coffee break

Papers session

Lunch

Poster session

Coffee break

Papers session

Interactive session

Conference ends

Committees

Organizing Committee

Conference chairs:

Inês Barbedo (PT) & João Paulo Sousa (PT) & Beatriz Legerén (SP)

Scientific chairs:

Bárbara Barroso (PT) & Licínio Roque (PT)

Poster chairs:

Jorge Palinhos (PT) & Markus Wiemker (D) & Belén Mainer Blanco (ES)

Interactive chairs:

Carlos Costa (PT) & Tanja Korhonen (FI) & Jefferson Valadares (PT / BR)

Workshop chairs:

Rogério Azevedo Gomes (PT) & Rogério Tavares (BR) & Flávio Escribano (ES)

Local Organization chair:

António Mourão (PT)

Design & Development:

Carlos Costa, Bárbara Barroso

Arlindo Santos, Ferdinando Silva

André Moreira, Hugo Fortes, Inês Silva, João Andrade e Sousa, Luís Lopes

Organization Staff:

Volunteer students (to be announced)

Program Committee

Abel Gomes, University of Beira Interior (PT)

Adérito Fernandes Marcos, Open University, Artech-International (PT)

Alexis Blanchet, Université Sorbonne Nouvelle (FR)

Ana Amélia Carvalho, University of Coimbra (PT)

Ana Lúcia Pinto, Polytechnic Institute of Bragança (PT)

Ana Veloso, University of Aveiro (PT)

André Neves, Federal University of Pernambuco (BR)

António Coelho, University of Porto (PT)

Antonio José Planells, University of Pompeu Fabra (ES)

Antonio Pena, University of Vigo (ES)

Bruno Giesteira, University of Porto (PT)

Bruno Silva, European University (PT)

Carla Ganito, Catholic University (PT)

Carlos Martinho, University of Lisbon (PT)

Carlos Santos, University of Aveiro (PT)

Christian Roth, University of Utrecht (NL)

Ciro Martins, ESTG Águeda (PT)

Conceição Costa, Lusófona University (PT)

Cristiano Max, Universidade Feevale (BR)

Daniela Karine Ramos, FederaL University of Santa Catarina (BR)

Diego Perez-Liebana, Queen Mary University of London (UK)

Diogo Gomes, University of Aveiro (PT)

Duarte Duque, Polytechnic Institute of Cávado & Ave (PT)

Emmanoel Ferreira, Fluminense Federal University (BR)

Esteban Clua, Fluminense Federal University (BR)

Euridice Cabañes, Arsgames (ME)

Eva Oliveira, Polytechnic Institute of Cávado & Ave (PT)

Fanny Barnabé, University of Liège (BE)

Filipe Luz, Lusófona University (PT)

Filipe Penicheiro, University of Coimbra (PT)

Fotis Liarokapis, Technical University of Cyprus (CY)

Francisco Javier Gayo Santacecilia, U-Tad (ES)

Frutuoso Silva, University of Beira Interior (PT)

Gabriel Fernandes, Federal Institute of Rio de Janeiro (BR)

Gustavo Reis, Polytechnic Institute of Leiria (PT)

Héctor Quintián, University of A Coruña (ES)

Ido Iurgel, Hochschule Rhein-Waal (DE)

Jesus Torres, University of La Laguna (ES)

João Dias, University of Lisbon (PT)

João Jacob, University of Porto (PT)

João Victor Gomide, FUMEC University (BR)

Jorge Martins Rosa, New University of Lisbon (PT)

José Luís Rolle, University of A Coruña (ES)

Juan Albino Mendez Perez, University of La Laguna (ES)

Leonel Morgado, Open University (PT)

Liliana Costa, University of Aveiro (PT)

Lynn Alves, Federal University of Bahia (BR)

Marçal Mora Cantallops, University of Alcalá (ES)

Marcos Antón, Complutense University (ES)

Mário Vairinhos, University of Aveiro (PT)

Marta Nuñez, University Jaume I de Castellón (ES)

Mercedes García Betegon, U-Tad (ES)

Micael Sousa, University of Coimbra (PT)

Michel Santorum, Tequila Works (ES)

Miguel Carvalhais, University of Porto (PT)

Nelson Zagalo, University of Aveiro (PT)

Óscar Mealha, University of Aveiro (PT)

Patrícia Gouveia, University of Lisbon, Faculty of Fine Arts, ITI/LARSyS (PT)

Paulo Leitão, Polytechnic Institute of Bragança (PT)

Pedro A. Santos, University of Lisbon (PT)

Pedro Amado, University of Porto (PT)

Pedro Cardoso, INESC TEC, University of Porto (PT)

Rui Craveirinha, Player Research UK (UK)

Rui Pedro Lopes, Polytechnic Institute of Bragança (PT)

Rui Prada, University of Lisbon (PT)

Ruth Contreras, UVic- Central University of Catalonia (ES)

Tânia Rocha, University of Trás-os-Montes & Alto Douro (PT)

Thiago Falcão, Federal University of Paraíba (BR)

Valter Alves, Polytechnic Institute of Viseu (PT)

Victor Navarro-Remesal, Pontifical University of Comillas (ES)

Wolfgang Mueller, University of Education Weingarten (DE)

Event
                Venue

The conference will take place in the city of Mirandela at EsACT – IPB.

Hotels

A selection of some nearby hotels

Dona Fina Guest House

35€ per night

walk:16min. car:5min.

R. República 126, 5370-415 Mirandela

912 397 118

Grande Hotel Dom Dinis

52€ per night

walk:20min. car:3min.

Av. Nossa Sra. do Amparo, 5370-210 Mirandela

278 097 750

Contact Us

Address

Escola Superior de Comunicação, Administração e Turismo, Campus do Cruzeiro, Av. 25 de Abril Lote 2, 5370-202 Mirandela

Phone Number

(+351) 278 201 340

Videojogos 2020

videojogos2020@ipb.pt

Organization

Support